## Subject / Scene Settings
- Audience: locale="JP"; Narrative tone: tragic heroic rivalry; ex-comrades forced to fight for different justice
- Subject type: humanoid duelists in environment
- Key features: high-cut-count Japanese anime sword duel; huge-budget 2D anime with subtle 3D camera; flame-imbued crimson blade vs ice-imbued azure blade; OP-style visual storytelling inspired by "Tales of" openings; 24 fps with dense animation
- Scale: two leads dominating a vast ancient ruin arena; sweeping sense of vertical space
- Motion: hyper-fast acrobatic swordplay; aerial dashes and wall-runs; occasional ultra-slow-motion at impacts; strong anticipation and follow-through; smears and afterimages
- Reference images: heroic anime frame of white-haired boy with red scarf clashing swords with blond knight in blue cape; use as core design, posing, and FX reference :contentReference[oaicite:0]{index=0}
- Red-sword boy: Age mid-teens; Vibe impulsive but kind; Skin fair; Makeup none; Hair spiky silver, windswept
- Red-sword boy outfit: white light armor tunic with black trim + brown shorts with belts/straps + silver greaves and knee guards + red gloves + long flowing red scarf (signature)
- Blue-sword youth: Age late teens; Vibe stoic knight torn by duty; Skin fair; Makeup none; Hair short blond, slightly messy
- Blue-sword youth outfit: gleaming silver plate armor over white underlayer + fitted dark leggings + armored boots + bold blue cape; leather belts and scabbard hardware
- Environment: vast ancient stone ruin; cracked marble floor; towering broken pillars; distant statues; hanging dust and embers in the air
- Time: deep night or underground gloom; shafts of cold light from broken ceiling; ruins lit by elemental glow