ACTION:
First-person POV inside an elevator.
A hand holds a smartphone at chest height.
On the phone screen: the pre-made @goatlvmu entrance show, presented as a clean, uniform chroma green screen, with consistent color and sharp edges.
No reflections, no overlays, no system UI.
CAMERA:
POV, eye-level, subtle elevator sway.
AUDIO:
Low elevator hum, faint mechanical ambience.
[#2 2.5–4.5s]
ACTION:
The thumb taps once on the phone screen.
The phone screen continues to display the same @goatlvmu green screen entrance show, unchanged.
No visual response is generated by the system.
CAMERA:
POV remains steady.
AUDIO:
Soft finger tap sound.
[#3 4.5–6.0s]
ACTION:
Immediately after the tap, the elevator dings.
The phone lowers slightly as the elevator doors begin to slide open.
CAMERA:
POV hesitation beat, slight upward tilt.
AUDIO:
Elevator arrival chime, door mechanism sound.
[#4 6.0–8.0s]
ACTION:
The elevator doors fully open.
Standing directly outside, perfectly framed by the doorway, is @baiyangzuo, appearing as a high-quality game CG character, not live-action.
She looks directly at the viewer.
CAMERA:
POV locked, centered framing.
AUDIO:
Outside ambience softly fades in.
[#5 8.0–11.5s]
ACTION:
@baiyangzuo, in her CG form, gives a gentle, knowing smile.
She maintains calm eye contact.
The moment lingers.