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@978806253zzz.xiaokui







Ume Aoki art style (Hidamari Sketch style), wide face, sketch texture, flat 2D cel-shaded, soft pastel colors.
(苍树梅风格,向阳素描风,宽脸,素描纹理,扁平2D赛璐珞,柔和的粉彩配色)



中景
此时已经是深夜3点(墙上时钟特写)。 少女的眼睛周围出现了苍树梅风格特有的“纵向排线”阴影(代表疲惫/黑眼圈)。 她想放下手机,但手机仿佛有磁力一样吸附在手掌上。她打了个哈欠,嘴里呼出的气变成了对话框形状的烟雾。 - Ensure the movement is fluid and follows the principles of 2D anime animation.



缓慢推镜头(Dolly In),挤压画面的空间感,让观众感到幽闭。



整个房间全黑,只有手机这一块矩形亮斑,形成“孤岛”效应。 - clean hard shadows, anime style lighting.



No music, No vocals. Focus on high-fidelity Sound Effects (SFX) matching the actions.



Native 2D animation, cinematic composition, high definition, crisp lines.



Maintain strict character consistency and art style throughout. Avoid any 3D CGI rendering artifacts; keep a purely hand-drawn look.

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