{
"shot_number": "Shot_19",
"duration": "10s",
"audio_prompt": "[SFX]: 手掌重重击在石墙上的沉闷响声。 [Dialogue]: ROLE_@dwszrshangguan : \"苏公子……别乱跑。\" (声音沙哑,压抑着贪婪)
Focus on Clear Dialogue, but include subtle diegetic foley (rain patter, footsteps) for realism. NO MUSICAL SCORE. (保留真实感,仅去除配乐)。
",
"prompt": "
时间流与动作
: (0s-10s) 特写
镜头。ROLE_@dwszrshangguan 将 ROLE_@dwszrsuyun1 抵在冰冷的石墙上。她的左手紧撑在他耳边的墙壁,右手因为极度疲惫或兴奋而微微颤抖。
镜头聚焦在两人极近的距离。[Motion Curve: Trembling static].\n\n
全局环境 / Global Spec
: 环境光极暗。只有一条光束精准打在两人的鼻尖。石墙的粗糙质感与主角温润的面具形成对比。\n\n
背景层 / Background Layer
: [Slice_Interior] 被阴影吞没的屏风边缘。 [人群层 / Crowd Layer]: (Scenario B: 空旷) 狭窄的死角,强化了禁锢感。\n\n
物理仿真 / Physics
: Rigid Body Dynamics (刚体动力学) 模拟颤抖的手指与石墙摩擦的微观位移;Skin Rendering (皮肤渲染) 表现手背暴起的青筋细节。\n\n
运镜与光影 / Camera
: Extreme Close-up, 85mm Prime, Side Light.",
"technical_parameters": {
"aspect_ratio": "16:9",
"fps": "24",
"motion_curve": "static_with_tremble",
"physics_simulation": ["skin_rendering"],
"camera_movement": "Static",
"lens_protocol": "85mm Prime",
"film_look": "Kodak Vision3 500T"
},
"negative_prompt": "male, man, laughing, soft skin, bright light, open background."
},