Sora提示词:A real gameplay screen recordi

A real gameplay screen recording of a top-down roguelike action game, clearly showing player-controlled movement.

@baiyangzuo is the playable character, constantly moving under manual control — strafing, kiting, and weaving between enemy groups instead of standing still. Her movement is responsive and directional, with short bursts of repositioning to avoid being surrounded.

While moving, she continuously auto-attacks in all directions, releasing glowing skill orbs and energy projectiles that radiate outward. Attacks continue seamlessly during movement, reinforcing the feeling of active player control rather than scripted animation.

Large numbers of small enemies continuously spawn from all edges of the screen, closing in aggressively. The player guides @baiyangzuo to circle around enemy packs, pull mobs together, then cut through gaps, maintaining safe spacing at all times.

Enemy density increases steadily, forcing tighter movement paths and more deliberate positioning. Enemies explode into light fragments and floating damage numbers upon defeat.

Clear in-game UI remains visible:

health bar reacting to near hits

experience bar filling as enemies fall

floating damage numbers and hit feedback

No cinematic camera movement, no slow motion, no dramatic framing.
The footage feels like an authentic mobile roguelike run, with constant joystick-style movement, precise dodging, and continuous pressure from enemies.
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