{
"shot_number": "Shot_12",
"duration": "10s",
"audio_prompt": "[Dialogue]: ROLE_@dwsjsluofeng : '不愿意?' (语调略微下沉,变得平淡冷清,没有情绪波动) [SFX]: 风声骤停(Wind Stop),空气凝固的静默感。
Strictly No Music
",
"prompt": "中景
镜头(Medium Shot)。ROLE_@dwsjsluofeng 见对方久久未答,微微收敛了笑容。他的表情回归到一种绝对的平静(Stoic Expression),眼神变得像古井一样无波无澜。他依然保持着俯视的姿态,但身体重心微微后移,从一种
“施舍”的姿态转变为
“审视”。这种微妙的肢体语言变化带来了巨大的心理压迫感。他洁白的衣袖垂落静止。背景中的光柱似乎也变暗了一些,阴影面积扩大。坠龙崖底乱石滩。这是一个被时光遗忘的幽深峡谷底部,典型的传统动漫高品质背景画风(Cel Shaded Background)。宏观结构:四周是直插云霄的黑色玄武岩峭壁,岩石表面布满千年的风化裂痕与青苔,岩壁线条刚硬,带有手绘的笔触感。地面是乱石嶙峋的河滩,布满了大小不一的灰白色鹅卵石和断裂的枯木。微观材质:每一块石头的边缘都有清晰的勾线,石缝间生长着杂乱的枯黄野草,叶片边缘锐利。光影细节:正午的阳光从极高的崖顶缝隙中垂直投射下来(God Rays/Tyndall Effect),形成一道道明显的光柱,将幽暗的谷底切割成明暗分明的区域。亮部色彩高饱和,阴影部分呈现冷蓝紫色调。氛围粒子:空气中漂浮着大量被照亮的微尘粒子(Floating Dust)和细小的草屑,伴随着微风轻轻旋转。Scenario B(场景中除上述特指角色外,空无一人)。",
"technical_parameters": {
"motion_curve": "ease_in_out",
"physics_simulation": ["cloth_settling", "shadow_deepening", "atmospheric_density"],
"camera_movement": "Slow Pull Back (Dolly Out) increasing distance",
"lens_protocol": "50mm Standard Lens",
"film_look": "Cold Tone Shift"
},
"negative_prompt": "angry expression, shouting, aggressive pose, weapon in hand, dirty clothes, smiling, warm lighting, modern objects, text, watermark, bad anatomy, missing fingers, specific clothing color."
}