{
"shot_number": "Shot_049",
"duration": "10s",
"audio_prompt": "[Narrator]: '随后他朝着洛风走来,神态恭敬。' (旁白语调平稳) [SFX]: 沉稳但略显拘谨的脚步声(Hesitant Footsteps),衣料摩擦声,背景市井声依旧。
Strictly No Music
",
"prompt": "中景
镜头(Medium Shot)。ROLE_@dwsjsliumubai 整理了一下衣冠,朝着 ROLE_@dwsjsluofeng 走去。重点描述态度转变:他之前的傲气完全收敛,肩膀微微塌陷,呈现出一种晚辈见长辈的恭敬姿态。他的行走动作扎实(Grounded Walking),每一步都显得小心翼翼,脚掌完全落地,没有丝毫的漂浮感。ROLE_@dwsjsluofeng 站在画面前景,背对
镜头,只露出侧脸轮廓,静静等待。画面光影对比强烈,ROLE_@dwsjsliumubai 从阳光处走向 ROLE_@dwsjsluofeng 身影笼罩的阴影区,象征着臣服。宏观环境结构定位为云城(Cloud City)的主干道,建筑风格为典型的东方玄幻古风(Ancient Eastern Fantasy)。街道宽阔,由巨大的青色条石(Bluestone Pavement)铺就,路面略有起伏,石缝间生长着微小的青苔。街道两侧排列着密集的木质两层建筑,飞檐翘角(Flying Eaves),挂着写有
“丹”、
“器”、
“灵”等古篆字的锦缎旗帜。微观材质上,摊位的木板呈现出陈旧的深褐色包浆纹理(Aged Wood Texture),灵草道具具备晶莹剔透的植物表面散射质感(Subsurface Scattering)。光影系统设定为日间强光(Daylight),主光源来自左上方45度,光质硬朗(Hard Light),投射出清晰锐利的建筑与人物阴影,阴影密度为0.7。氛围粒子系统全开,空气中漂浮着高密度的金黄色尘埃粒子(Volumetric Dust)和小贩蒸笼产生的白色水雾(Steam),丁达尔效应(God Rays)在建筑间隙清晰可见。色彩与影调采用高饱和度、高对比度的赛璐璐风格(Cel-Shaded Style),强调明暗交界线。场景中除关键角色外,环境人群指令执行Scenario A(繁华):背景层填充大量模糊的匿名路人,形成拥挤热闹的视觉壁垒。",
"technical_parameters": {
"motion_curve": "ease_in_out",
"physics_simulation": ["posture_change", "cloth_simulation_walking", "inverse_kinematics"],
"camera_movement": "Static Camera",
"lens_protocol": "50mm Standard Lens",
"film_look": "Traditional Anime Style, Classic, Retro Nostalgic, Cel-Shaded, High Quality"
},
"negative_prompt": "arrogant walk, floating, sliding feet, glitchy movement, text, watermark, subtitle, logo, signature, frame border, bad anatomy, dialogue caption, speech bubble."
}