{
"shot_number": "Shot_012",
"duration": "10s",
"audio_prompt": "[Dialogue]: ROLE_@dwsjsluofeng : '正是因为太紧,才需张弛有度。过犹不及。' (淡然) [SFX]: 衣袖挥动的破风声,云海翻涌的低频风声。 [Strictly No Music]",
"prompt": "
动作核心
ROLE_@dwsjsluofeng 站起身,负手走向悬崖边,眺望云海。\n\n
时间流
(0s-3s) ROLE_@dwsjsluofeng 缓缓站起,动作优雅。(3s-7s) ROLE_@dwsjsluofeng 转身背对 ROLE_@dwsjsfubo,缓步走向悬崖边缘。(7s-10s) ROLE_@dwsjsluofeng 停步,负手而立,衣袂在山风中猎猎作响。\n\n
角色外观锁定 / VISUAL_ID_LOCK
\n(1) ROLE_@dwsjsluofeng: 严格保持 ROLE_@dwsjsluofeng 的固有外观设定。衣摆随风飘动(wind blowing clothes)。\n(2) ROLE_@dwsjsfubo: 严格保持 ROLE_@dwsjsfubo 的固有外观设定。\n\n
物理耦合
随着 ROLE_@dwsjsluofeng 走向悬崖,前方的云海仿佛感应到他的气场。风吹动长袍布料解算(Cloth Sim)。\n\n
技术运镜
Tracking Shot to Boom Up。最后缓慢拉起展现广阔的云海全景。\n\n
空间锚点
镜头为全身远景。ROLE_@dwsjsluofeng 位于画面中央,背对
镜头,面向浩瀚云海。ROLE_@dwsjsfubo 留在画面左下角前景。\n\n
环境包裹 / CONST_WORLD_LOCK (Scene 3)
玄天宗宗主庭院,位于山巅悬崖边。时间为清晨(Morning),薄雾初散。宏观环境为一面是精致的园林建筑,一面是万丈悬崖和浩瀚云海。地面铺着洁白的玉石板,周围种满奇花异草。光影系统为柔和的漫射光(Soft Diffused Light),朝阳从云海东方升起,给万物镀上一层淡金色的轮廓光。空气清新,湿度较高,可见明显的晨雾(Morning Mist)。色彩基调为青色(Cyan)、白色和淡金。赛璐璐风格,强调云海的层叠感和光影的通透感。",
"technical_parameters": {
"motion_curve": "ease_in_out",
"physics_simulation": ["cloth_simulation", "cloud_dynamics", "wind_simulation"],
"camera_movement": "Tracking to Boom Up",
"lens_protocol": "24mm Wide Lens",
"film_look": "90s Anime Style, Epic Scale"
},
"negative_prompt": "mutated, deformed, extra limbs, missing limbs, bad anatomy, text, watermark, changing clothes, different outfit, alternate costume, modern clothing."
}