Sora提示词:{ "shot_number": "Shot_014

{
"shot_number": "Shot_014",
"duration": "10s",
"audio_prompt": "[SFX]: 喧闹的集市背景音:叫卖声、马蹄声、人群交谈声混合成的嘈杂声浪(Wall of Sound)。 [Strictly No Music]",
"prompt": "
动作核心
云城主干道,繁华喧闹,ROLE_@dwsjsyecheng 与 ROLE_@dwsjsfubo 穿行于人群之中。\n\n
时间流
(0s-4s) 建立镜头(Establishing Shot):从高处俯瞰云城街道,人流如织。(4s-10s) 镜头下降并跟随 ROLE_@dwsjsyecheng 的背影。步伐稳健,不受周围喧嚣影响。\n\n
角色外观锁定 / VISUAL_ID_LOCK
\n(1) ROLE_@dwsjsyecheng: 严格保持 ROLE_@dwsjsyecheng 的固有外观设定。干燥整洁状态。\n(2) ROLE_@dwsjsfubo: 严格保持 ROLE_@dwsjsfubo 的固有外观设定。\n(3) ROLE_人群: 普通路人外观(crowd appearance)。\n\n
物理耦合
阳光穿过街道两旁建筑的缝隙,形成丁达尔光。人群解算(Crowd Simulation)自然避让。\n\n
技术运镜
Crane Shot (摇臂镜头) Down to Tracking。Crowd Simulation (人群解算)。\n\n
空间锚点
镜头先俯瞰后跟拍。ROLE_@dwsjsyecheng 位于画面中央下部,背对镜头向前行走。ROLE_@dwsjsfubo 紧随其后。背景是繁华街道。\n\n
环境包裹 / CONST_WORLD_LOCK (Scene 4)
云城主干道,万宝阁门前区域。时间为日间正午。宏观环境为典型的东方玄幻大城街道,宽阔的青石板路,两侧是两三层高的木质楼阁,挂满了'药'、'器'、'宝'等字样的幡旗。微观材质包括磨损的青石板、飞扬的尘土、路边摊位的杂物细节。光影系统为复杂的自然光,阳光被建筑物切割,形成明暗交替的街道峡谷。氛围喧闹、充满市井气息但又暗流涌动。色彩丰富杂乱,暖色调为主。赛璐璐风格,背景人群做模糊化(Bokeh)或简化色块处理。Scenario A (繁华):除了关键角色外,环境中充满模糊的匿名路人,形成拥挤氛围。",
"technical_parameters": {
"motion_curve": "continuous_flow",
"physics_simulation": ["crowd_simulation", "flag_physics", "dust_ambient"],
"camera_movement": "Crane Down to Tracking",
"lens_protocol": "24mm Wide Lens",
"film_look": "90s Anime Style, Bustling City"
},
"negative_prompt": "mutated, deformed, extra limbs, missing limbs, bad anatomy, text, watermark, changing clothes, different outfit, alternate costume, modern clothing, empty street, quiet."
}
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