{
"shot_number": "Shot_001",
"duration": "10s",
"audio_prompt": "[Dialogue]: ROLE_@dwsjsliumubai : '师尊,您没开玩笑?' (语气虚弱,难以置信) [SFX]: 高空呼啸的风声,衣摆拍打岩石的猎猎声。
严格遵守:无背景音乐,仅人声与环境音。
",
"prompt": "
动作核心 / 叙事锚点
ROLE_@dwsjsliumubai 盘坐在岩石上,艰难地抬头仰视面前的 ROLE_@dwsjsluofeng ,眼神中充满怀疑。\n\n
时间流与微表情时间轴
(0s-3s) ROLE_@dwsjsliumubai 低垂着头,胸口剧烈起伏,仿佛呼吸困难。(3s-7s) ROLE_@dwsjsliumubai 缓慢抬头,颈部肌肉紧绷,眼神空洞地聚焦在 ROLE_@dwsjsluofeng 的脸上,嘴唇干裂微张。(7s-10s) 说完台词后,ROLE_@dwsjsliumubai 的瞳孔微微颤抖,眉心锁紧,等待判决般的回答。\n\n
物理耦合与情绪投影
山顶强风吹拂,ROLE_@dwsjsliumubai 凌乱的头发疯狂舞动,遮挡了部分视线。ROLE_@dwsjsluofeng 的衣摆扫过 ROLE_@dwsjsliumubai 的肩膀,引起他身体轻微的瑟缩。\n\n
技术运镜与物理仿真
相机采用低角度仰拍(Low Angle Shot),模拟 ROLE_@dwsjsliumubai 的主观视角。
镜头轻微晃动(Handheld Shake)表现身体的虚弱感。Anime Style Cel Shading 渲染,强调面部阴影的硬朗边缘。\n\n
空间锚点与姿态延续 - 完全独立描述
镜头景别为中景。ROLE_@dwsjsliumubai 位于画面下方,盘膝坐在灰白岩石上,身体佝偻,面色苍白,嘴角有干涸血迹,衣衫多处破损。ROLE_@dwsjsluofeng 位于画面上方,背对阳光,面部处于阴影中,只露出轮廓,身姿挺拔如松。两人距离约1.5米。\n\n
背景层 / 在场角色全追踪
ROLE_@dwsjsluofeng 站立在岩石边缘,负手而立,白衣在风中剧烈翻滚。[人群填充层]:Scenario B - 场景中除关键角色外,空无一人。\n\n
环境包裹 / CONST_WORLD_LOCK
人迹罕至的荒山悬崖边缘,四周是连绵起伏的苍翠群山,远处云海翻腾,视野极度开阔。悬崖边缘突出一块巨大的风化灰白色岩石,是临时的落脚点。岩石表面粗糙,布满岁月的裂纹和风蚀痕迹,缝隙间生长着顽强的野草和斑驳青苔。地面是碎石与干枯杂草混合的荒地,草叶边缘有明显的赛璐璐描边风格。正午时分,阳光垂直射下,形成高对比度的硬光(Hard Light)。光照通透,阴影短促而锐利,色块分明,无过度渐变,强调经典动画的涂抹感。高空空气稀薄而透亮,微风持续吹拂,卷起少许草屑、花粉和流动的云气。画面呈现出一种明亮、开阔但略带荒凉的意境。经典90年代赛璐璐风格(Cel-Shaded),高饱和度的湛蓝天空与苍翠植被形成鲜明对比。线条硬朗,色彩分块明确,模拟高质量手绘动画的胶片颗粒感(Film Grain)。场景中除关键角色外,空无一人。高山之巅,绝无杂人。",
"technical_parameters": {
"motion_curve": "ease_in_out",
"physics_simulation": ["cloth_simulation", "hair_physics", "wind_turbulence"],
"camera_movement": "Low Angle Handheld",
"lens_protocol": "Flat Field Anime Lens",
"film_look": "1990s Anime Cel Shaded"
},
"negative_prompt": "mutated, deformed, extra limbs, missing limbs, bad anatomy, text, watermark, logo, signature, frame border, 3d render, photorealistic, realistic skin texture, modern clothing, cars, buildings, electric lights, crowded, multiple people, soft lighting, gradual gradients, western comic style."
}