{
"shot_number": "Shot_011",
"duration": "10s",
"audio_prompt": "[SFX]: 呼气吹动液体的声音(Soft blowing sound)。热气蒸腾的细微嘶嘶声。
严格遵守:无背景音乐,仅环境拟音
",
"prompt": "
动作核心 / 叙事锚点
ROLE_@dwsjsluofeng 端起茶盏吹去浮沫,透过热气审视福伯。\n\n
时间流与微表情时间轴
(0s-3s) ROLE_@dwsjsluofeng 将紫砂茶盏举至嘴边,动作优雅缓慢。(3s-6s) 轻轻吹气,茶盏上方腾起一团白色的水蒸气(Steam),遮挡了部分面容。(6s-10s) ROLE_@dwsjsluofeng 并没有喝茶,而是抬起眼帘,目光穿过袅袅上升的热气,锐利地投向前方。\n\n
物理耦合与情绪投影
吹气时,茶盏内的茶汤产生涟漪(Fluid Dynamics),热气团(Volumetric Steam)受到气流影响发生扰动。眼神穿过热气时,画面产生局部的热空气扭曲效果(Heat Haze)。\n\n
技术运镜与物理仿真
相机为特写(Close-Up),聚焦于茶盏边缘和 ROLE_@dwsjsluofeng 的双眼。焦点在热气和眼睛之间切换(Rack Focus)。\n\n
空间锚点与姿态延续 - 完全独立描述
镜头为特写。ROLE_@dwsjsluofeng 位于画面中央,手持紫砂茶盏挡在嘴前。双眼微眯,眼神淡漠而深邃。背景是模糊的太师椅靠背。\n\n
背景层 / 在场角色全追踪
[人群填充层]:Scenario B - 场景中除特指角色外,空无一人。\n\n
环境包裹 / CONST_WORLD_LOCK
天龙山宗主大殿,采用经典高品质赛璐璐动漫风格渲染。空间古朴宏大,陈设极简。青石地板光洁如镜,大殿正上方有一把红木太师椅。窗棂雕花繁复,透出窗外缓慢流动的云雾和远山轮廓。二次元手绘质感,线条流畅明快。青石地板有高光反射,木质家具有细腻的木纹描边。光影交界处有明显的赛璐璐硬边缘(Cel-Shading Hard Edge)。午后14:00的自然漫射光,阳光透过窗棂形成明亮的丁达尔光束(God Rays),空气中漂浮着发光的尘靡粒子。主光源温暖明亮,阴影部分偏冷色调(Cool Shadow),形成典型的动漫高对比度光感。空气中悬浮着金色的微尘,窗外云雾缓慢飘动。整体色调清新透亮,充满空气感。Scenario B:场景中除特指角色外,空无一人,强调宗主殿的清幽与威严。",
"technical_parameters": {
"motion_curve": "ease_in_out",
"physics_simulation": ["fluid_dynamics", "volumetric_steam", "heat_haze"],
"camera_movement": "Static",
"lens_protocol": "Flat Field Lens (Anime Style)",
"film_look": "High Quality Cel-Shaded Render"
},
"negative_prompt": "mutated, deformed, extra limbs, missing limbs, bad anatomy, text, watermark, logo, signature, frame border, 3d realistic style, photorealistic, cgi, low quality, jpeg artifacts, crowded, multiple people, clothing details, facial features description."
}