{
"shot_number": "Shot_052",
"duration": "10s",
"audio_prompt": "[Dialogue]: ROLE_@dwsjsliumubai : '只要突破凌空境,弟子有十足把握杀他!' (咬牙切齿,信心爆棚) [SFX]: 拳头捏紧的骨节爆响声。
严格遵守:无背景音乐,仅人声+拟音
",
"prompt": "
动作核心 / 叙事锚点
ROLE_@dwsjsliumubai 握拳起誓,杀意沸腾。\n\n
时间流与微表情时间轴
(0s-4s) ROLE_@dwsjsliumubai 将举在空中的右手猛地握紧成拳,置于胸前。(4s-8s) 咬着牙说出誓言,面部肌肉紧绷,眼神凶狠。(8s-10s) 保持握拳姿态,周身再次泛起淡淡的血色杀气,与之前的青色气息混合。\n\n
物理耦合与情绪投影
握拳时,周围的空气产生一圈可见的震荡波(Shockwave)。背景画面色彩略微向红色偏移(Color Grading Shift),渲染复仇氛围。\n\n
技术运镜与物理仿真
相机为正面中景(Front Medium Shot),背景虚化。使用Zoom In (推
镜头)聚焦于那只紧握的拳头和坚定的眼神。\n\n
空间锚点与姿态延续 - 完全独立描述
镜头为中景。ROLE_@dwsjsliumubai 位于画面中央,身体前倾。右手握拳在胸前。眼神凶狠自信。周身有红青混合的气流。\n\n
背景层 / 在场角色全追踪
[人群填充层]:Scenario B - 场景中除特指角色外,空无一人。\n\n
环境包裹 / CONST_WORLD_LOCK
天龙山宗主大殿,赛璐璐动漫风格。时间推移至14:15,阳光角度西斜,光色略微转金。室内光影对比度增强。青石地板上的窗格投影被拉长变形。空气中依旧漂浮着微尘。空间古朴宏大,陈设极简。青石地板光洁如镜。窗棂雕花繁复。二次元手绘质感,线条流畅明快。光影交界处有明显的赛璐璐硬边缘(Cel-Shading Hard Edge)。Scenario B:场景中除特指角色外,空无一人。",
"technical_parameters": {
"motion_curve": "ease_in",
"physics_simulation": ["shockwave", "color_grading_shift"],
"camera_movement": "Zoom In",
"lens_protocol": "Flat Field Lens (Anime Style)",
"film_look": "High Quality Cel-Shaded Render"
},
"negative_prompt": "mutated, deformed, extra limbs, missing limbs, bad anatomy, text, watermark, logo, signature, frame border, 3d realistic style, photorealistic, cgi, low quality, jpeg artifacts, crowded, multiple people, clothing details, facial features description."
}