{
"shot_number": "Shot_019",
"duration": "10s",
"audio_prompt": "[SFX]: 沉重的军靴踩踏声(Heavy Stomp),刀尖刺入地面的刮擦声,尸体最后的抽搐声(Death Rattle)。
Strictly No Music
",
"prompt": "压迫感特写(Oppressive Close Up)。
镜头位置极低,贴近楼梯台阶。画面前景是 `ROLE_清洁工丧尸` (灰色工装) 被打倒在地的躯干。ROLE_@dwsmssuhao 的一只穿着脏污军靴的脚猛地踏入画面,死死踩在丧尸的胸口上(Stomping Chest),将其固定在台阶上。丧尸的四肢还在疯狂抓挠。紧接着,`ROLE_@dwshjdadao` 的黑色刀锋从画面上方带着残影垂直刺下(Downward Thrust)!
镜头巧妙地避开了刀尖刺入肉体的具体细节,而是聚焦于刀身没入阴影的瞬间。随着沉重的一击,丧尸疯狂挥舞的四肢瞬间僵直,随即彻底瘫软(Body Goes Limp)。撞击震起了台阶上的厚重灰尘(Dust Puff)。ROLE_@dwsmssuhao 双手握着刀柄,保持下压姿势,小臂青筋暴起,展现出绝对的力量压制。狭窄幽闭的混凝土消防楼梯间(Claustrophobic Concrete Stairwell)。空间呈垂直结构,光线极度昏暗,仅依靠上方防火门缝隙透进的一束强光(God Ray)和墙角应急灯微弱的绿色荧光照明。墙壁上布满了喷射状的陈旧干涸黑血(Dried Blood Splatters)和抓痕。空气中弥漫着腐烂的恶臭和灰尘,漂浮着肉眼可见的霉菌粒子。台阶边缘磨损严重,散落着垃圾和断裂的拖把杆。影调延续《釜山行》风格:高对比度,阴影死黑,光照区呈现病态的惨白或幽绿,营造出极度的压抑感。",
"technical_parameters": {
"motion_curve": "impact_stop",
"physics_simulation": ["ragdoll_active_to_passive", "dust_impact_rendering", "fabric_tension"],
"camera_movement": "Ground Level Static with Impact Shake",
"lens_protocol": "50mm Prime Lens",
"film_look": "Train to Busan Style - Gritty & High Contrast"
},
"negative_prompt": "mutated hands, fused fingers, extra digits, missing fingers, bad anatomy, text, watermark, subtitle, logo, signature, frame border, cartoon, 3d render, illustration, happy expression, bright clean environment, modern furniture, cars, smartphones, soft lighting, dialogue caption, specific clothing color, specific clothing style, music, bgm, gore, blood spray, clipping geometry."
}