"shot_number": "Shot_015_B",
"duration": "10s",
"audio_prompt": "[Dialogue]: ROLE_@dwsmssuhao : '还有任务?杀了十个就能再选一次奖励?……好!' (语调先是疑惑,随即转为一种极度贪婪和残忍的兴奋,最后的'好'字咬字极重) [SFX]: 呼吸声变得粗重急促(Heavy Breathing),手指用力握紧刀柄发出的皮革挤压声(Leather Grip Squeeze)。
Strictly No Music
",
"prompt": "正面中景
镜头(Frontal Medium Shot)。透过半透明悬浮的红色任务UI面板(Translucent Red UI),
镜头直视 ROLE_@dwsmssuhao 的面部。起幅时,他的视线快速扫视UI上的文字信息,眼神中闪过一丝惊讶。随即,当他理解了
“再选一次奖励”的含义后,ROLE_@dwsmssuhao 的表情瞬间发生质变:眉毛上挑,嘴角极其夸张地向一边咧开,露出一口沾染了灰尘的牙齿,展现出一种毫不掩饰的、贪婪而残暴的狂喜(Greedy and Ruthless Grin)。他用力地点了一下头,眼神穿过数据流,死死锁定了前方(屏幕外)的丧尸群,仿佛它们已经变成了待宰的羔羊。同时,他垂在身侧的右手猛地攥紧了 `ROLE_@dwshjdadao` (合金大横刀),手臂肌肉因过度兴奋而紧绷震颤。红色的UI光芒映照在他满是干涸黑褐色血迹(Dried Bloodstains)和汗水的脸上,显得格外狰狞。狭窄幽闭的混凝土消防楼梯间(Claustrophobic Concrete Stairwell)。空间呈垂直结构,光线极度昏暗,仅依靠上方防火门缝隙透进的一束强光(God Ray)和墙角应急灯微弱的绿色荧光照明。墙壁上布满了喷射状的陈旧干涸黑血(Dried Blood Splatters)和抓痕。空气中弥漫着腐烂的恶臭和灰尘,漂浮着肉眼可见的霉菌粒子。台阶边缘磨损严重,散落着垃圾和断裂的拖把杆。影调延续《釜山行》风格:高对比度,阴影死黑,光照区呈现病态的惨白或幽绿,营造出极度的压抑感。",
"technical_parameters": {
"motion_curve": "ease_in",
"physics_simulation": ["ui_light_reflection_on_skin", "micro_expression_morphing", "muscle_tension_detail"],
"camera_movement": "Static Frontal Shot with subtle Push-In",
"lens_protocol": "50mm Prime Lens",
"film_look": "Train to Busan Style - Gritty & High Contrast"
},
"negative_prompt": "mutated hands, fused fingers, extra digits, missing fingers, bad anatomy, text, watermark, subtitle, logo, signature, frame border, cartoon, 3d render, illustration, happy expression, bright clean environment, modern furniture, cars, smartphones, soft lighting, dialogue caption, specific clothing color, specific clothing style, music, bgm."
}