{
"shot_number": "Shot_022",
"duration": "10s",
"audio_prompt": "[Dialogue]: ROLE_@dwsjsliumubai : '师尊。' (声音洪亮,充满敬意) [SFX]: 抱拳时衣袖带风的'呼'声。
严格遵守:无背景音乐,仅人声+拟音
",
"prompt": "
动作核心 / 叙事锚点
ROLE_@dwsjsliumubai 行礼,动作一丝不苟。\n\n
时间流与微表情时间轴
(0s-3s) ROLE_@dwsjsliumubai 迅速抬起双手,左掌右拳相击,发出有力的声响。(3s-6s) 深深弯腰鞠躬,身体折叠成90度,动作干脆利落,展现出武者的素养。(6s-10s) 保持鞠躬姿态,大声请安,头部低垂。\n\n
物理耦合与情绪投影
行礼瞬间,周身气流被带动,衣摆向后飘飞(Cloth Simulation)。发梢随动作剧烈晃动后静止。\n\n
技术运镜与物理仿真
相机为全景(Full Shot)转侧面中景。强调动作的力度感和标准度。使用Action Lines (动态线)增强行礼的速度感。\n\n
空间锚点与姿态延续 - 完全独立描述
镜头为全景。ROLE_@dwsjsliumubai 位于画面中央,侧身朝向右侧(主位方向)。正在进行标准的抱拳鞠躬礼。背负长剑(仅轮廓)。\n\n
背景层 / 在场角色全追踪
ROLE_@dwsjsluofeng 在画面右侧边缘外。[人群填充层]:Scenario B - 场景中除特指角色外,空无一人。\n\n
环境包裹 / CONST_WORLD_LOCK
天龙山宗主大殿,赛璐璐动漫风格。时间推移至14:15,阳光角度西斜,光色略微转金(Golden Hour beginning)。室内光影对比度增强。青石地板上的窗格投影被拉长变形。空气中依旧漂浮着微尘。空间古朴宏大,陈设极简。青石地板光洁如镜。窗棂雕花繁复。二次元手绘质感,线条流畅明快。光影交界处有明显的赛璐璐硬边缘(Cel-Shading Hard Edge)。Scenario B:场景中除特指角色外,空无一人。",
"technical_parameters": {
"motion_curve": "ease_in_out",
"physics_simulation": ["cloth_simulation", "anime_speed_lines", "hair_physics"],
"camera_movement": "Static",
"lens_protocol": "Flat Field Lens (Anime Style)",
"film_look": "High Quality Cel-Shaded Render"
},
"negative_prompt": "mutated, deformed, extra limbs, missing limbs, bad anatomy, text, watermark, logo, signature, frame border, 3d realistic style, photorealistic, cgi, low quality, jpeg artifacts, crowded, multiple people, clothing details, facial features description, green training suit."
}