{
"shot_number": "Shot_033",
"duration": "10s",
"audio_prompt": "[Dialogue]: ROLE_@dwsjsliumubai : '因为天剑宗一定会派人参加。' (咬牙切齿,声音从齿缝中挤出) [SFX]: 皮革握把被用力攥紧的'嘎吱'声。
严格遵守:无背景音乐,仅人声+拟音
",
"prompt": "
动作核心 / 叙事锚点
ROLE_@dwsjsliumubai 情绪激动,用力握紧剑柄。\n\n
时间流与微表情时间轴
(0s-3s) ROLE_@dwsjsliumubai 的右手猛地按在身后的剑柄上。(3s-7s) 五指骤然收紧,力道之大导致指关节瞬间发白,手背青筋暴起(Veins Popping)。(7s-10s) 维持紧握姿态,身体因用力而产生高频颤抖。\n\n
物理耦合与情绪投影
握剑瞬间,剑身在鞘内发出轻微震颤鸣响。周围的空气仿佛因为杀意而变得锐利,画面边缘出现锐化的线条效果(Sharpening Effect)。\n\n
技术运镜与物理仿真
相机为手部特写(Extreme Close-Up on Hand)。强调肢体末端的极度紧张状态。使用Handheld Shake (手持晃动)增加不安感。\n\n
空间锚点与姿态延续 - 完全独立描述
镜头为手部特写。ROLE_@dwsjsliumubai 位于画面中,仅展示腰部和右手。右手正反手紧握剑柄。背景模糊。\n\n
背景层 / 在场角色全追踪
[人群填充层]:Scenario B - 场景中除特指角色外,空无一人。\n\n
环境包裹 / CONST_WORLD_LOCK
天龙山宗主大殿,赛璐璐动漫风格。时间推移至14:15,阳光角度西斜,光色略微转金。室内光影对比度增强。青石地板上的窗格投影被拉长变形。空气中依旧漂浮着微尘。空间古朴宏大,陈设极简。青石地板光洁如镜。窗棂雕花繁复。二次元手绘质感,线条流畅明快。光影交界处有明显的赛璐璐硬边缘(Cel-Shading Hard Edge)。Scenario B:场景中除特指角色外,空无一人。",
"technical_parameters": {
"motion_curve": "ease_in",
"physics_simulation": ["veins_simulation", "handheld_shake"],
"camera_movement": "Static",
"lens_protocol": "Flat Field Lens (Anime Style)",
"film_look": "High Quality Cel-Shaded Render"
},
"negative_prompt": "mutated, deformed, extra limbs, missing limbs, bad anatomy, text, watermark, logo, signature, frame border, 3d realistic style, photorealistic, cgi, low quality, jpeg artifacts, crowded, multiple people, clothing details, facial features description."
}