{
"shot_number": "Shot_036",
"duration": "10s",
"audio_prompt": "[SFX]: 粗重的喘息声(Heavy Panting)。衣料因身体剧烈起伏发出的摩擦声。
严格遵守:无背景音乐,仅人声+拟音
",
"prompt": "
动作核心 / 叙事锚点
ROLE_@dwsjsliumubai 从回忆中挣脱,情绪失控,大口喘息。\n\n
时间流与微表情时间轴
(0s-3s) 画面色彩恢复正常,但依旧保留轻微震颤。ROLE_@dwsjsliumubai 猛地闭眼甩头,试图甩掉幻听。(3s-7s) 睁开眼,大口喘着粗气,胸膛剧烈起伏,汗水顺着脸颊滑落滴在地上。(7s-10s) 双手撑在膝盖上(或紧握身侧),整个人处于虚脱边缘,眼神中残留着恨意。\n\n
物理耦合与情绪投影
剧烈的呼吸吹动了面前空气中的浮尘,形成湍流(Turbulence)。汗珠滴落(Sweat Drop Physics)在青石板上溅开。\n\n
技术运镜与物理仿真
相机为中景(Medium Shot)。光影恢复正常的漫射光,但角色面部仍处于阴影中(Rembrandt Lighting)。\n\n
空间锚点与姿态延续 - 完全独立描述
镜头为中景。ROLE_@dwsjsliumubai 位于画面中央,身体前倾,呈剧烈喘息状。面容疲惫狰狞。汗流满面。\n\n
背景层 / 在场角色全追踪
[人群填充层]:Scenario B - 场景中除特指角色外,空无一人。\n\n
环境包裹 / CONST_WORLD_LOCK
天龙山宗主大殿,赛璐璐动漫风格。时间推移至14:15,阳光角度西斜,光色略微转金。室内光影对比度增强。青石地板上的窗格投影被拉长变形。空气中依旧漂浮着微尘。空间古朴宏大,陈设极简。青石地板光洁如镜。窗棂雕花繁复。二次元手绘质感,线条流畅明快。光影交界处有明显的赛璐璐硬边缘(Cel-Shading Hard Edge)。Scenario B:场景中除特指角色外,空无一人。",
"technical_parameters": {
"motion_curve": "ease_out",
"physics_simulation": ["sweat_physics", "breath_turbulence"],
"camera_movement": "Static",
"lens_protocol": "Flat Field Lens (Anime Style)",
"film_look": "High Quality Cel-Shaded Render"
},
"negative_prompt": "mutated, deformed, extra limbs, missing limbs, bad anatomy, text, watermark, logo, signature, frame border, 3d realistic style, photorealistic, cgi, low quality, jpeg artifacts, crowded, multiple people, clothing details, facial features description."
}